This is a collection of the various updates to Counter-Strike: Source. Low-violence death animations no longer float if the player dies while in the air; Fixed. Counter-Strike: Source, Half-Life 2: Episode 1, and Half-Life 2: Deathmatch. Rifles now zoom faster; AWP fire animation changed to match 1.5 second cycle time.
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Install Patch 1.497 BETA if some resolutions do not work. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Even with the unofficial patch, support for resolutions above 1920x1080 appears inconsistent. | ||
Field of view (FOV) | |||
Windowed | Use the -window command line argument. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Forcing anisotropic filtering has a noticeable impact on visuals, disabling a pseudo 'depth fog' on distant textures, not just ones at steep angles. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | The game does not handle fluctuating frame rates well; a frame rate cap is recommended. The cap should be determined by the lowest common frame rate achievable by the user's machine (such as 60 FPS on a low-end system, or 120 FPS on a high-end system). Set with -framelimit ## parameter, replacing ## with the desired frame rate (requires patch). | ||
High dynamic range display (HDR) |
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February 11, 2008 - 9:00pm
Pirates Vikings and Knights II is a 'high-profile' multiplayer mod for Half-Life 2, changing the original setting of the game to a setting where Pirates, Vikings and Knights battle for glory.
It's here, it's finally here!
PVKII has hit the web, picking up the shards from it's HL1 predecessor, twisting and turning them to create leaner, meaner and prettier non-historically accurate action than ever before.
PVKII has hit the web, picking up the shards from it's HL1 predecessor, twisting and turning them to create leaner, meaner and prettier non-historically accurate action than ever before.
Pitting nimble Pirates, powerful Knights and mighty Vikings against each other on the HL2 engine, PVKII features an innovative melee combat system, nearly 100% custom content and a complete lack of ninjas, designed to be all that its predecessor was, and more!